Return to site

Wolfenstein 3d mac emulator

broken image
broken image

I spent about 6 years too many playing with Apple's old scripting tool, HyperCard, in the mid to late 90s. I spent 2 years working with Basic and Pascal in the early 90s. The post I referenced explained my programming experience. I'll appreciate anyone who helps here, thanks.ĮDIT: I realized that the 'recent post' mentioned above doesn't exist, I must have forgotten to click submit. There are two 'real questions' in this post, they precede the question mark '?' in case there's any ambiguity.

broken image

Do you have suggestions for additional steps? This would help compensate for the (obvious) difference in machines from the early 90s to now. I also think I would need to find a repeating loop somewhere in the graphics rendering sequence and add a delay variable, which could be adjusted by the user.

broken image

I'm guessing I could delete the 68K assembly language and then compile the source using some tool. What program(s) is/are available that would allow me to compile old C code to run in OS X? I would prefer to use an open source tool, but if easier tools are available for purchase I might consider that option. Here's what I'm asking, as you may have already read in my recent post. I suppose I could have been more specific, though. I didn't ask how hard it was, I asked 'what would it take'.